A reader marked the second warning of Starfield and argued that Bethesda had to stop making DLC for it and instead followed in the footsteps of Sony with concord.
If this feature is displayed on Saturday, September 6, Starfield will be exactly two years. However, I don’t imagine many people will celebrate it with excitement. I am not even sure whether Bethesda will admit it [they did, with the tweet below, which seems to tease something called ‘Team Armada’ – GC].
Starfield has become one of the most famous failures in this generation, although not terrible, unlike something like Mindseye. This is only very disappointing and Bethesda worsens the situation by acting like a jerk about it even before going out – especially when they did not let the English website review before.
This is the first Bethesda game that is right since Fallout 4 and the first new IP for more than a decade, so many people are really excited about it, including me. But instead of Skyrim in the space we get is a very ancient action player who eliminates all the best things about the game Bethesda and replaces it with a bland, randomly produced world and many menus.
I will not discuss all Starfield’s failures now, because they are already discussed enough. Conversely, what I want to talk about is how the game is never allowed to be forgotten. Now, in some cases this is a good thing, when this is an unclear retro game that you want to see brought back to the center of attention. But in other cases, when franchises are dragged out for decades, it is a bad thing.
This is a special problem because now the game is very expensive and takes time to make it means there is no time for other things. Within a few days passing, it doesn’t matter that Ubisoft continues to make Assassin’s Creed or Activision Call of Duty games, because they at least make other things too. But now they don’t. Only one or two of the same franchise from each publisher from now to the end of time.
There is also an idea that if a game is a failure that can be redeemed with patches and updates, which often happens with online multi -design games, although I think the best example is No Man’s Sky – which is a disaster at launch but is now highly respected. Even though I have to agree with those who say it’s still not really fun and I prefer the developer just give up and make something else.
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I also hope Bethesda does that with Starfield but they are proud developers and you can say that they do not want to admit that it failed. So now they have to waste the next few years to make DLC for games that are not liked by anyone. Starfield is two years old and we still only have one expansion (terrible) and it doesn’t look like the second will even come out this year.
The Elder Scrolls 6 is still for many more years and Fallout 5 is so far that it is not even worth thinking about, but Bethesda will waste more time in an effort without hope to save Starfield’s reputation.
Now consider that other big sci-fi failures in recent years: Concord. Sony is famous for closing it after only two weeks, when it is clear that no one likes it and … that’s all. There is no slow and dragged death (as happened with fellow direct service games Suicide Squad) and no time or resources are wasted to try to pretend that the game can be saved.
Unfortunately, Sony did close the developer, which I did not approve, even though I don’t think it was surprising. What I want is that Sony has just killed the game and makes them make something else. Either way, people will immediately forget everything about the concord, if they haven’t done it, and that will not be defective in the name Sony.
Starfield will only thin out forever and Bethesda will never acknowledge that it is a failure, which makes frustration when it means it will slow down the work in a game that actually cares for people.
By the reader of Zeiss
The reader features do not have to represent the view of Gamecentral or Metro.
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